Monday, October 25, 2010

Trainyard - Matt Rix

Trainyard artwork Trainyard
Matt Rix

Genre: Games
Price: $0.99
Release Date: June 10, 2010

Maybe I'm crazy, because Trainyard is now ON SALE for a short time!

Features:
+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ A year in the making
+ Developed in my spare time (support indie games!)

Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over 150,000 player-submitted solutions.

Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.

The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.

Find out more at http://www.trainyard.ca

Developed by Matt Rix (matt@trainyard.ca)

Proudly made in Canada.

Known issues (minor):
- The "erase all player data" option doesn't work.
- If you submit solutions from an iPad in 1x scale mode, the thumbnails will be zoomed in.
- If you get a phone call while in the game, you will lose sounds. Close the app using the multitasking bar to get sounds back.

Trainyard makes use of these excellent libraries:

+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.
© 2010 Matt Rix

Source: iTunes Store: Top Paid Apps

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